![]() I used it in 3ds Max before the new modifier was implemented, but my results were not always ideal. I'm aware there's a plugin called quadremesher that simplifies the topology, available to several softwares, including 3ds Max and Blender. The IT colleague asked me if it would be useful to me to upgrade to Rhino 7 or if I could continue with Rhino 6. I know Rhino 7 has Sub-D now, and the upgrade price is €400 until March 10th. ![]() I assume this is because Rhino 6 is exclusively NURBS and the conversion to polygons is not perfect. The problem is that when I export the models that contain curved parts, it's always a mess, whether I export them as DWG 3d solid, OBJ, FBX. These models are then imported in 3ds Max+V-ray (soon to be replaced by Blender) and I render them with proper textures and lighting, in isolation and inserted in 3d environments. I use Rhino 6 to model all the furniture, create some layouts with technical information and use the raytraced mode to printscreen clay-like renders. ![]() ![]() I'm an architect and work at a factory designing furniture. ![]()
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